Perhaps more than any other map on this list, Sanctuary feels like a map built purely for maximum gameplay enjoyment and replay value, rather than exploration or wonder. Players can come at every base on this map from any angle, so defences have to be proactive to keep the invaders at bay. For a series initially famed for a 4 v 4 arena style of matches, Sanctuary exemplifies it perfectly with a design that eschews the complexity and depth of other maps and allows for balanced gameplay styles no matter what the mode in play. Also Known As: Asylum (Halo: Reach), Shrine (Halo 2: Anniversary)Like a great pop song, Sanctuary is proof that sometimes a simple structure goes a long way.
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